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[General] 【BoomZ】Special Features

DIVORCE

Married couple can use the divorce function at the marriage church to carry out divorce willfully. The propose party has to pay a certain amount of divorce fee in point value form. Both parties will not have the marriage ties after divorce but they may carry on another marriage propose. Wedding ring does not vanish after divorce.

HOLD WEDDING CEREMONY

Couple who want to walk down the aisle may hold their wedding ceremony at the marriage church. They have to pay a certain amount of fee in point value form. Both parties have to present at the wedding ceremony hall. The couple will receive their wedding rings in their message boxes after the ceremony. One ring is allowed for each marriage. Player is only allowed to wear 2 marriage rings.

MARRIAGE PROPOSE

Player may purchase a wedding ring and propose to any user who is not married. The couple will get married if the proposing is successful. Married couple can team up in battle to gain extra points. The propose party will obtain a good person card if his/her proposing is failed. Good person card can be used in the “Good Person Reward” mission.
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Alliance System

JOIN ALLIANCE

Player applies to join an alliance through the join alliance interface or through the invitation from the member of the alliance. Joining multiple alliances simultaneously is prohibited.

ALLIANCE COMBAT

Two or more players who achieve the excellent class may compete in an alliance combat at the same room. Winner of the alliance combat will rewarded with certain alliance wealth.

ALLIANCE BLACKSMITH SHOP

Higher enhancement success rate can be achieved at the alliance blacksmith shop. A minimum of 10% to a maximum of 100% success rate can be achieve in the alliance blacksmith shop of level 1 to 10. Certain conditions and the consumption of certain alliance wealth and gold coins are needed for the upgrade of alliance blacksmith shop.

ALLIANCE SHOPPING MALL

The alliance shopping mall sells HP upper limit added necklace. HP enhancements of 10% to 50% are available at the alliance shopping mall level 1 to 5. In addition, level 2 shopping mall also sells red package which randomly contain all sorts of game items include the “extremely” series weapon. Certain conditions and the consumption of certain alliance wealth and gold coins are needed for the upgrade of alliance shopping mall.

ALLIANCE DAILY

Player may obtain alliance daily mission after joining the alliance. Experience, honor and alliance wealth will be awarded once the mission is completed. Alliance daily mission reset once every 24 hours.

ALLIANCE SAFE DEPOSIT BOX

The alliance safe deposit box enhances the alliance member’s individual storage space. Minimum of 10 storage boxes to maximum of 100 storage boxes are available in the level 1 to 10 of the alliance safe deposit box. Certain conditions and the consumption of certain alliance wealth and gold coins are needed for the upgrade of alliance safe deposit box.

CREATE ALLIANCE

Player with level of 10 and without alliance info may create an alliance after submission of 50,000 gold coins. The founder of the alliance will be the initial president of the alliance.

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Mission System

DEVELOPMENT MISSION

Player obtains development missions in their promotion process. Experience value, gold coin and item will be awarded to the player who completed the mission. Each development mission can only complete once.

DAILY MISSION

Player with level 5 and above will obtains daily mission. Experience value, gold coin and combat gadget will be awarded to the player who completed the daily mission. Daily mission resets once every 24 hours.

ALLIANCE DAILY MISSION

Join an alliance to obtain alliance daily mission. Experience value, honor and alliance wealth will be awarded if the alliance daily mission is completed. Alliance daily mission resets once every 24 hours.

ACTIVITY MISSION

Activity Mission is a mission only available during festive season. Time and reward are different from those daily and development missions.

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Trading System

MESSAGE TRANSACTION

Player may achieve transaction through the use of the charge message system. To use it, simply select charge message for the attachment message, then enter the value of the point value before sending it to the recipient. The recipient can only receive the attachment in the message after he/she pay the corresponding point value fixed by the sender. This point value will send to sender in a message. Buy and sell binding item is forbidden.

AUCTION HALL TRANSACTION

Player may achieve transaction through the use of the auction hall system. To use it, simply place the item into the auction column, then enter the start price, buyout price and select the auction period. A certain amount of gold coins will be deducted from the auctioneer as the management fee. Point value will send to the auctioneer’s message box if the transaction is carried out successfully. The item will return to the auctioneer after the auction period is expired and no transaction has been done.

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Enhancement System

ATTRIBUTE TRANSFER SYSTEM

Transfer attribute on weapon, hat, clothes, specs, ring and bracelet to other same type of equipment. Point value is needed for weapon type of transfer, others need gold coin. Attribute transfer cannot be carry out on gold coin class of weapons.

SMELT SYSTEM

A smelt system to refine Saint Beastly stones from lower grade to higher grade. Refine 4 same types of stones and a corresponding smelting formula into a higher grade of stone. Refine 4 different types of stones into an enhancement stone of the same grade. The smelting stone grade is higher, the success rate is lower. Add Saint Beastly stones into the additional item column to increase the enhancement success rate.

ENHANCEMENT SYSTEM

A system for enhance weapon, hat and clothes to higher grade. The higher the enhanced grade, the risk is higher, but the attribute will get higher too. Enhance process needs enhancement stone and enhancement item. Additional enhancement material includes fortune pendant and gracious pendant. Use 25% fortune pendant to increase the current success rate by 25% or 15% fortune pendant to increase the current success rate by 15%. If gracious pendant is added, point value type of item will not degrade and gold coin type of item will not disappear when enhancement process failed.

SYNTHESIS SYSTEM

A system for synthesize weapon, hat, clothes, specs, ring and bracelet to higher grade. Different synthesis items use different type of stones. There are V.Bird stone grade 1 to 4 (synthesis attack 10-40), W.Tiger stone grade 1 to 4 (synthesis fortune 10-40), A.Dragon stone level 1 to 4 (synthesis responsive 10-40) and M.Warrior stone level 1 to 4 (synthesis defense 10-40). The synthesis grade is higher, the success rate is lower.

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